local cunmu = fk.CreateSkill {

  name = "joy__cunmu",

  tags = { Skill.Compulsory, },

}



cunmu:addEffect(fk.BeforeDrawCard, {
  name = "joy__cunmu",
  events = {fk.BeforeDrawCard},
  anim_type = "negative",
  frequency = Skill.Compulsory,
  can_trigger = function(self, event, target, player, data)
    return target == player and player:hasSkill(cunmu.name)
  end,
  on_use = function(self, event, target, player, data)
    data.fromPlace = "bottom"
  end,
})

return cunmu